![]() MM3 is a great evolution of the franchise, and an absolute bargain at the price given the hours of play time on offer. While some of the action takes place behind the scenes, it's all centered on you running the team and aiding your drivers during races. But this isn't really a story-driven game. Most importantly, MM3 is a game that has clearly been put together by people who know and enjoy their motor racing – this is evident from the circuit design, series structure and some of the subtle humour throughout. Requiring your managerial skills, MOTORSPORT MANAGER has you provide aid and comfort to your drivers as you help them win races. As in MM2 I’m not quite sure the young driver development element works as well as it could (it is often cheaper and easier to hire a driver with potential and develop them through improvement points), but this is hardly a showstopper. That said, I find developing and managing the team in the game to be a lot of fun and the balance between investing in this or next year’s car can have big consequences either way. However, the true task of scouring karting for someone with a hedge fund or fashion label owner father, or latching on to a gentleman driver with deep pockets just wouldn’t work. For the game to structurally hang together it is necessarily a huge departure from real life – the sponsorship and prize money funding mechanics in the game would reduce most team managers to tears. I also have enormous sympathy for the developers. ![]() As a counterpoint, I really enjoyed the elimination races in the invitational section – it’s not pure racing, but I found it more involving from a strategy perspective. The races in the current edition are also quite long, which particularly for the endurance races shifts the game into train ride home territory, rather than a good way to kill five minutes. I can’t quite put my finger on why this is, but I think the addition of boosts/ERS goes beyond strategic management and into driver input. My biggest gripe with the game is that I find the in-race management quite dull. The action moves between decisions back at base and the race weekend. ![]() MM3 offers the opportunity to expand rapidly, moving up the ladder with each season, or to stay put and dominate before progressing. Whichever career route, the main aim of the game is to progress up the motorsport ladder, developing drivers, facilities and supplier networks as you go. This makes for a more diverse offering and a somewhat broader winder on the world of motor sport. Want to hire new staff/Drivers? Offer them a contract they like and they join your straight away!?! Car setup? Again, makes no sense spend an hour p***ing about moving 5 sliders around for the optimal setup and gain f**k all difference they don’t even give you the choice of a low downforce setup or high downforce setup?! Safety car comes out you pit for new tyres and you drive around at the same pace as your opponent’s but not actually joining the SC train so when the safety car eventually returns to the pit your half a lap behind with no hope of catching back up.Motorsport Manager 3 is another step forward – with the introduction of GT and Endurance racing, together the addition of invitational events. Fuel also makes no difference start with minimal fuel and you’ll spend the race trying to recoup it! Start with full tanks and you’ll be struggling to finish the race empty! ERS again makes no difference in theory if you had infinite ERS it wouldn’t make a difference also takes 5 laps to recharge. The game makes no sense! The different tyre compounds at the start of the race are nothing but laughable with hard tyre clad cars surging forward through the grid and with 10 laps to go on fresh reds and your driver wont can’t catch a car with 50% hard tyres. Motorsport Manager 3 Mobile is necessarily light touch and maintains a breezy pace don't expect to turn into a pale, atrophied Football Manager casualty like that one mate everyone has.
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